myvar_0 = Neighborhood["new"]()
myvar_1 = GetPrimitiveParameter(0)
	if (myvar_0["isValidLot"](myvar_0, myvar_1) ~= 0) then 


	SetTemp(0, (myvar_0["getLotValue"](myvar_0, myvar_1) / 10000))
	myvar_4 = GetTemp(0)
	myvar_4 = myvar_4 * 10000
	myvar_4 = myvar_0["getLotValue"](myvar_0, myvar_1) - myvar_4
	SetTemp(1, myvar_4)
	nGameState["SetProperty"]("luaLotValue", myvar_0["getLotValue"](myvar_0, myvar_1))
	local myvar_6 = True
	SetScriptReturnValue(myvar_6)
else
	local myvar_3 = False
	SetScriptReturnValue(myvar_3)
end
